Summon Elemental 1

Summons a small elemental to fight for you.

Category:
book/scroll
Description:

Summon Elemental 1
Conjuration (Summoning)
Caster Level: 1
Components: V, S
Casting Time: Full-round action
Range: Close (25 ft. + 5 ft./2 lvls)
Effect: One summoned creature
Duration: One round per level
Saving Throw: None
Spell Resistance: No

This spell summons a small elemental from another dimension. The caster chooses which type of elemental will appear, and the elemental remains that type for the duration of the spell.

The elemental appears where you designate and acts immediately, attacking your enemies unless you give it other orders. You can mentally direct it not to attack, to attack particular enemies, or to perform other actions. The elemental acts normally on the last round of the spell and dissipates into nothingness at the end of its turn.

Small Air Elemental
Size/Type: Small Elemental (Air, Extraplanar)
Hit Dice: 2d8 (9 hp)
Initiative: 7
Speed: Fly 100 ft. (perfect) (20 squares)
Armor Class: 17 (
1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
Base Attack/Grapple: +1/–3
Attack: Slam +5 melee (1d4)
Full Attack: Slam +5 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Air mastery, whirlwind
Special Qualities: Darkvision 60 ft., elemental traits
Saves: Fort +0, Ref +6, Will +0
Abilities: Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11
Skills: Listen +2, Spot +3
Feats: Flyby Attack, Improved Initiative, Weapon Finesse

Small Earth Elemental
Size/Type: Small Elemental (Earth, Extraplanar)
Hit Dice: 2d8+2 (11 hp)
Initiative: –1
Speed: 20 ft. (4 squares)
Armor Class: 17 (1 size, –1 Dex, +7 natural),, touch 10, flat-footed 17
Base Attack/Grapple: +1/
0
Attack: Slam 5 melee (1d64)
Full Attack: Slam 5 melee (1d64)
Space/Reach: 5 ft./5 ft.
Special Attacks: Earth mastery, push
Special Qualities: Darkvision 60 ft., earth glide, elemental traits
Saves: Fort +4, Ref –1, Will +0
Abilities: Str 17, Dex 8, Con 13, Int 4, Wis 11, Cha 11
Skills: Listen +3, Spot +2
Feats: Power Attack

Small Fire Elemental
Size/Type: Small Elemental (Fire, Extraplanar)
Hit Dice: 2d8 (9 hp)
Initiative: 5
Speed: 50 ft. (10 squares)
Armor Class: 15 (
1 size, +1 Dex, +3 natural), touch 12, flat-footed 14
Base Attack/Grapple: +1/–3
Attack: Slam +3 melee (1d4 plus 1d4 fire)
Full Attack: Slam +3 melee (1d4 plus 1d4 fire)
Space/Reach: 5 ft./5 ft.
Special Attacks: Burn
Special Qualities: Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +0, Ref +4, Will +0
Abilities: Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11
Skills: Listen +2, Spot +3
Feats: Dodge, Improved Initiative, Weapon Finesse

Small Water Elemental
Size/Type: Small Elemental (Water, Extraplanar)
Hit Dice: 2d8+2 (11 hp)
Initiative: 0
Speed: 20 ft. (4 squares), swim 90 ft.
Armor Class: 17 (
1 size, 6 natural),, touch 11, flat-footed 17
Base Attack/Grapple: +1/–1
Attack: Slam +4 melee (1d6
3)
Full Attack: Slam 4 melee (1d63)
Space/Reach: 5 ft./5 ft.
Special Attacks: Water mastery, drench, vortex
Special Qualities: Darkvision 60 ft., elemental traits
Saves: Fort +4, Ref +0, Will +0
Abilities: Str 14, Dex 10, Con 13, Int 4, Wis 11, Cha 11
Skills: Listen +2, Spot +3
Feats: Power Attack

Bio:

Summon Elemental 1

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